Trial Verdict Guide v1.01 Author: Geiger Contact: t.geiger@gmail.com Crono's trial in the Guardia court can be a bit confusing. Sometimes it seems like you get a couple of guilty votes no matter what you do. Here are the conditions for each Juror, taken straight from the game's event data. The conditions are evaluated in order until one is true (the last condition is always true). Note that these Jurors are in the order presented in the event data, and may not be the same order as they come in. Juror 1 - If you were "Just a bit" tempted, guilty. - If you tried to sell Marle's pendant, guilty. - Innocent. Juror 2 - If you talked to the girl who lost her cat before bringing it back to her, guilty. - If you brought the girl her cat back, innocent. - 50% chance innocent. - Guilty. (Juror 2 is obviously bugged. It really ought to check for condition 2 first.) Juror 3 - If Marle yells about being kidnapped, guilty. - Innocent. Juror 4 - If you were tempted by Marle's fortune, guilty. - If you picked up the pendant before talking to Marle, guilty. - Innocent. Juror 5 - If you were tempted by Marle's fortune, guilty. - If you refused to give Marle her pendant back, guilty. - Innocent. Juror 6 - If you ate the old man's lunch, guilty. - Innocent. Juror 7 - If you said "Marle started it" or "Never stole anything", guilty. - Innocent. Finally, the number of guilty votes also determines how many ethers the "sympathizers" bring you. 3 - 1 ether 2 - 2 ethers 1 - 3 ethers 0 - 6 ethers v1.01 (2012-06-14) - Updated contact information. - Updated Juror 2 to indicate the memory value was a random value. v1.00 (2004-07-08) - Initial release